Open to Freelance Contracts · Montréal & Remote

DanyNASER ADDIN

Senior Software Engineer

Fullstack · Distributed Systems · Live Service Platforms

5+ years shipping production software at scale — distributed architectures, live service platforms, critical data pipelines. First-author XR researcher (Polytechnique Montréal). Available for freelance contracts.

Get in touchLinkedIn
5+
Years fullstack in production
5+
Microservices built & scaled
7+
Languages & frameworks
1st
Published M.Sc.A. Research
GoC# / .NETTypeScriptKubernetesDockerUnreal Engine 4AR/VR (XR)100M+ PlayersGitLab CIVue.jsMicroservicesDistributed SystemsLive ServiceGoC# / .NETTypeScriptKubernetesDockerUnreal Engine 4AR/VR (XR)100M+ PlayersGitLab CIVue.jsMicroservicesDistributed SystemsLive Service

About

Engineer. Creator of solutions.

I've spent the last 5 years building systems that actually hold up under pressure — the kind that serve millions of users and can't go down on a Friday night. I like hard problems and I like shipping things.

On the side, I did a research master's at Polytechnique — studying how humans can control drone swarms through augmented reality. That paper got picked up by TechXplore, which was a nice surprise. I still think about the intersection of physical world and software a lot.

I write mostly Go, TypeScript and C#. I pick up new stacks fast — I've jumped into codebases and domains I didn't know and was productive within days. I care about clean code, but more about clear thinking. I work well autonomously, communicate early when something's off, and I genuinely enjoy collaborating with people who give a damn about what they build.

Montréal, QC, Canada
French (native) · English (professional)
Available for freelance contracts — Montréal & remote
Dany Naser Addin
5+
Years production
5+
Microservices
3+
Mentored devs
1
Publication

Experience

Where I've built things

Backend & frontend of monetization tooling and live content operations for Rainbow Six Siege — an online AAA game with 100M+ registered players.

  • Delivered a production internal tooling suite for cross-team configuration of monetization data and cloud services — test-to-production cycles <20 min, sprint-cadenced releases across 5–10 microservices.
  • Scaled data pipelines for 100M+ player accounts: inventory sync, correction workflows, access migrations supporting the free-to-play transition.
  • Led incident response to a cyberattack affecting 750K+ accounts — piloted a precision rollback on ~150M transactions, full data restoration without revenue disruption.
  • Strengthened production reliability: DB migrations, microservice diagnostics, E2E test refactoring, automated correction scripts.
  • Technical multiplier: architecture reference for monetization, mentored 3+ junior engineers/interns, tech talks, documentation.
Rainbow Six SiegeGoC#/.NETTypeScriptNode.jsPythonVue.jsCypressDockerKubernetesArgoCDGitLab CIPrometheusElasticsearch

Skills

Tech Stack

Languages

GoC#.NETTypeScriptJavaScriptNode.jsPythonC++BashSQL

Platform & DevOps

DockerKubernetesArgoCDGitLab CIPrometheusElasticsearchKibana

Frontend

Vue.jsMicrofrontendsJavascriptCypressTailwind CSS

Architecture

MicroservicesRESTful APIsDistributed SystemsData PipelinesEvent-driven

Game & XR

Unreal Engine 4AR/VR (XR)HoloLensMagic LeapReal-time Systems

AI & Dev Tools

Claude CodeGitHub CopilotCursorLLM-assisted DevOpenAI APIPrompt Engineering

Methods

Agile/ScrumSystem DesignCode ReviewMentoringTech TalksDocumentation

Research

Published Research

First Author · Press Coverage

Design and Test of an Adaptive Augmented Reality Interface to Manage Systems to Assist Critical Missions

Naser Addin, D. & Ozell, B.

arXiv:2103.14160

Designed and validated a hands-free AR interface on Microsoft HoloLens 1.0 and Magic Leap 1 enabling a single operator to control a UAV swarm in fire emergency scenarios. Comparative experiments against desktop controls. Published on arXiv, covered by TechXplore.

Education

Formation

Polytechnique Montréal
2018 – 2020

M.Sc.A. in Software & Computer Engineering

Polytechnique Montréal · Canada

Specialization: XR / Augmented Reality

Lab: LIRV — Computer Graphics & VR

GPA3.83 / 4.0
Grenoble INP – Esisar
2013 – 2018

B.Eng. in Software & Computer Engineering

Grenoble INP – Esisar · France

Track: Computing, Networks & Cybersecurity

GPA3.3 / 4.0

Projects

Selected Work

AR UAV Swarm Control — Research
Research

AR UAV Swarm Control — Research

Hands-free AR application on Microsoft HoloLens 1.0 and Magic Leap 1 (Unreal Engine 4) enabling a single operator to pilot a drone swarm during fire emergencies. Real-time 3D spatial overlays, live sensor data integration.

Unreal Engine 4C++HoloLensMagic LeapAR/XR
HoloLens Communication Infrastructure
Research

HoloLens Communication Infrastructure

Real-time multi-device synchronization system for HoloLens 1.0. REST API server (Django/Python) with SQL database, C++ communication modules, 3D warehouse WebGL visualization.

C++PythonDjangoSQLWebGLJavaScript
3D Warehouse Modelling
Personal

3D Warehouse Modelling

Dynamic 3D model generated from a database. Interactive warehouse visualization with WebGL — real-time updates from structured data.

JavaScriptWebGLSQLPython

Community

Leadership & Involvement

Internal Affairs Coordinator — AÉCSP (Polytechnique Montréal): organized events for 600+ attendees, managed teams of 30+ members.

President, Secretary, Treasurer of the student association at Grenoble INP – Esisar; active member of 6+ committees simultaneously.

Open and collaborative work style — naturally sociable, consistently fostered positive team environments and strong cross-functional relationships.

Contact

Let's build something together.

Senior fullstack engineer available for freelance contracts. Distributed systems, live service platforms, XR. Let's talk.

Available now

Freelance Contracts

Remote · Montréal

Fullstack Development
System Architecture
Tech Consulting
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